game
Brute Force 1
- Maya and Photoshop.
- Dressed up
game objects for marketing.
- I didn't do the original
concept design.
Freelancer 2
(Lonestar)
- Maya and Photoshop.
- Preliminary design
and concept models of the player ships.
- Used to flesh out
design, animation and gameplay specs.
Untitled
- Maya and Photoshop.
- Study in scale and
detail for a large mountain environment.
- Hut prototype
(didn't do original concept).
concept
- Photoshop and a
combination of Maya and Photoshop.
- Various concepts
from the last 12 years.
- I didn't build the
character.
- I gave her new clothes and
built the
environment.
movie
Freelancer intro
scene
- Maya, Photoshop and
Composer.
- Based on a Craig Mullins Freelancer concept painting.
- Responsible for design, modeling, texturing, lighting and compositing.
- I didn't do the
smoke effect at the start, or build the character.
- I didn't do the back ground behind the
ships at the end of the shot..
Freelancer 2
- Maya, Photoshop and
Digital Fusion.
- Prototyping the
dynamics and characteristics of the player ships.
- Weapons, shields, flight,
thrust, etc...
Digital Anvil flag
- Maya and Premier.
- Just messing around
with soft bodies one day.
Brute Force 1 end
cinematic
- Maya, Photoshop,
Composer and Premier.
- Original version
that didn't make it into the game.
- I added sound effects and music (on
this version).
- I did everything
but animate the characters and build the ship
old school
Pacific Strike
- Deluxe
Animation.
- First game art
I did at Origin Systems... one pixel at a time.
- Didn't do the face though.
film
Wing Commander
- Maya, Photoshop
and Composer.
- Built and textured ships, lighting and compositing.
- Didn't do space background in scene
with the ship.
- Old school Rapier for film test.
Spy Kids
- Maya, Photoshop and
Composer.
- Designed and
created all of the background elements.