
deanmccall.com email: dmccall102@austin.rr.com
summary
over 12 years experience making games. a diverse skill set with strong conceptual, artistic and technical abilities with a focus on environments, architecture and vehicles. a self starter with proven track record of problem solving.
experience
1997-2006 Digital Anvil/Microsoft game studio
untitled (Xbox 360)
architecture lead
r&d, architecture, environments, material properties, normal maps.
freelancer 2 (Xbox 360)
lead artist (player ships)
concept and prototyping player ship gameplay dynamics and
characteristics.
brute force2 (Xbox)
environment lead
spearheaded environment concept development.
brute force1 (Xbox)
environments, architecture, vehicles, texturing and concept.
spy kids
concept, modeling, lighting and compositing 3d background shot in
Floop's castle.
freelancer
intro cinematics (modeling, lighting compositing)
Conquest: frontier wars
cinematics (modeling, lighting compositing)
wing commander (the movie)
r &d, modeling, lighting, compositing, and effects.
1993-1997 Origin Systems/Electronic Arts
wing commander 4
concept, space objects and pre-rendered flicks.
wing commander 3
lead artist (player ships and space objects)
continued to prototype next generation 3d technology.
wing commander armada
lead artist (player ships and space objects)
prototyped art techniques for one of the first 3d multiplayer space sims.
pacific strike
painted various screen shots.
software
Maya
z-brush
Photoshop
digital fusion
premier
Vegas
education
BA English
university of Texas at Austin.
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