deanmccall.com             email: dmccall102@austin.rr.com


 

 

 

summary

over 12 years experience making games. a diverse skill set with strong conceptual, artistic and technical abilities with a focus on environments, architecture and vehicles. a self starter with proven track record of problem solving.

experience

1997-2006 Digital Anvil/Microsoft game studio

untitled (Xbox 360)

architecture lead

r&d, architecture, environments, material properties, normal maps.

 

freelancer 2 (Xbox 360)

lead artist (player ships)

concept and prototyping player ship gameplay dynamics and

characteristics.

 

brute force2 (Xbox)

environment lead

spearheaded environment concept development.

 

brute force1 (Xbox)

environments, architecture, vehicles, texturing and concept.

 

spy kids

concept, modeling, lighting and compositing 3d background shot in

Floop's castle.

 

freelancer

intro cinematics (modeling, lighting compositing)

 

Conquest: frontier wars

cinematics (modeling, lighting compositing)

 

wing commander (the movie)

r &d, modeling, lighting, compositing, and effects.

 

1993-1997 Origin Systems/Electronic Arts

wing commander 4

concept, space objects and pre-rendered flicks.

 

wing commander 3

lead artist (player ships and space objects)

continued to prototype next generation 3d technology.

 

wing commander armada

lead artist (player ships and space objects)

prototyped art techniques for one of the first 3d multiplayer space sims.

 

pacific strike

painted various screen shots.

 

 

software

Maya

z-brush

Photoshop

digital fusion

premier

Vegas

     

education

BA English  

university of Texas at Austin.

home resume game concept movies old school film credits
deanmccall.com